by Gábor Kitzinger, Martin Mikolai and Hanna Tardos
In Catholic theology, Limbo (Latin limbus, edge or boundary, referring to the edge of Hell) is the viewpoint concerning the afterlife condition of those who die in original sin without being assigned to the Hell of the Damned.
The installation reveals a digitally generated entity’s continuously repeating lifecycle. The simulation is recorded by 4 cameras in the program’s virtual space, which then appears in a Plexiglas pyramid, or frustum to be more precise. We lift the material from another dimension with the frustum and import it into our reality to appear for us as a hologram. The holographic animation presents a bust, through which we are able to observe the entity’s accelerated life-cycle from zygote state to death and all the way to Limbo, from which the entire cycle repeats, thereby forcing the entity into a never-ending repetitive circle. Our character is controlled by the installation’s audio material, but the observer can also interact with it by using simple gestures (that also modify the accompanying soundwaves). Such gestures become the stimuli that somewhat break and modify the entity’s repetitive reality, causing uncertain events in its cyclical permanence.
photos by Andras Zoltai